A launch-safe lookup layer for the classic Subnautica question: where do I find this, what does it unlock, and what should I stockpile next?
Actual vehicle shotOfficial Steam media shows the Tadpole-style vehicle in-game; route/location details stay source-gated.
confirmedVehicle
Tadpole submersible
Early vehicle planning, co-op route range, and post-hotfix creature-risk checks.
Confirmed by current store/news descriptions. Hotfix 2 fixed Tadpole teleporting and infinite-oxygen edge cases and reduced Hammerhead attraction to Tadpole lights; exact recipe still needs live verification.
Exploration contextOfficial environment footage is used until precise item icons or route evidence are published.
watchingVehicle
Upcoming stomp-style vehicle chassis
Future deep-route and vehicle-readiness planning for the next major region update.
The June 4 official Swimming Forward dev vlog teases a new chassis for the next new-region update that brings back a most-requested “stompy” player experience. Treat PRAWN-style comparisons as expectation-setting, not a confirmed final name or recipe, until Unknown Worlds publishes patch notes.
Actual co-op shotOfficial screenshot context for characters, squad play, platform readiness, and multiplayer planning.
confirmedCo-op
Four pre-designed characters
Launch character selection for solo players and co-op squads, with more characters and customization planned during Early Access.
Xbox and Microsoft Store text says Early Access lets players choose from four pre-designed characters, with more options coming later.
Actual co-op shotOfficial screenshot context for characters, squad play, platform readiness, and multiplayer planning.
watchingCo-op
Proximity voice chat and emotes
Planned squad-communication upgrades that could change co-op role cards, expedition etiquette, and Discord-free session planning.
Unknown Worlds’ June 4 Swimming Forward dev vlog says co-op emotes and proximity voice chat are in the works, alongside expanded player customization. They are not live features until an Early Access update ships them.
Actual co-op shotOfficial screenshot context for characters, squad play, platform readiness, and multiplayer planning.
confirmedStory setup
CICADA colony-ship mission
Spoiler-light premise for guide intros: Pioneers arrive on a new planet after Alterra’s CICADA mission goes wrong.
Xbox Wire and store copy describe the CICADA colony ship, the stranded Pioneer setup, and the ship AI pushing the mission forward.
Exploration contextOfficial environment footage is used until precise item icons or route evidence are published.
confirmedExploration
Long-forgotten ruins
Useful map and guide bucket for ruins, mysteries, and spoiler-controlled route notes once locations are verified.
Official Xbox copy says players can explore long-forgotten ruins; exact map locations and story details stay spoiler-labeled.
Actual base interiorOfficial screenshot context for interior modules, room planning, vehicle bays, and builder unlocks.
confirmedBase building
Base modules
Return points, storage, crafting, power, scanner coverage, and cheaper interior planning after Hotfix 3.
Base customization confirmed. Hotfix 3 reduces Interior Wall costs to one-quarter of the previous price; exact full part list and recipe routes still need current-build verification.
Actual base interiorOfficial screenshot context for interior modules, room planning, vehicle bays, and builder unlocks.
confirmedBase building
Interior Wall
Lower-cost room dividers for base collectors, storage rooms, and cleaner co-op habitat layouts.
Unknown Worlds’ Hotfix 3 says Interior Wall costs were reduced to 1/4 of their previous price; players should update before following older material shopping lists.
Decoration contextNo separate official item icon is published here yet, so this card uses official base/decor context instead of fan art.
confirmedBase decoration
Reaper Leviathan Statue blueprint
Platform-wide Early Access launch decoration for base collectors and first-week habitat screenshots.
Steam / Unknown Worlds says every player across every platform receives the blueprint from the moment Early Access launches; the earlier May 14-25 purchase-window wording has been superseded.
Decoration contextNo separate official item icon is published here yet, so this card uses official base/decor context instead of fan art.
confirmedBase decoration
Seamoth Statue Twitch Drop
Pre-launch showcase viewing reward for base collectors and launch-week checklist users.
Official May 9 pre-launch event Twitch Drop for eligible viewers; claim in Twitch, then link Twitch from Subnautica 2 after Early Access opens to redeem in-game.
Decoration contextNo separate official item icon is published here yet, so this card uses official base/decor context instead of fan art.
watchingBase decoration
Lost River Poster blueprint
Community-event reward worth tracking for base collectors because it may unlock for every player.
Official Alterra Career Event target: 100,000 community applications during the event period unlocks the poster blueprint for all Subnautica 2 players.
Actual scanner viewOfficial first-person tool footage gives the creature/scanning entries a real in-game visual anchor.
confirmedCreature
Deepwing Brooder Leviathan
Confirmed creature name with launch-pending behavior and biome details.
Named by Unknown Worlds in the official Deepwing Brooder fan-art contest; avoid adding mechanics until official gameplay or Early Access confirms them.
Actual scanner viewOfficial first-person tool footage gives the creature/scanning entries a real in-game visual anchor.
watchingBiome / Creature
Collector Leviathan region
Future new-region watch target for spoiler-safe route planning, new creatures/resources, story progression, and vehicle readiness.
The June 4 Swimming Forward dev vlog previews a future region tied to the Collector Leviathan, with new creatures, resources, and progression/story content. Unknown Worlds’ stated goal is to let players continue from existing saves, but coordinates, routes, and exact release timing still need official patch notes.
Actual co-op shotOfficial screenshot context for characters, squad play, platform readiness, and multiplayer planning.
confirmedPlatform support
GeForce NOW cloud streaming
Cloud-play option for players who want to stream Subnautica 2 instead of installing it locally on every device.
NVIDIA’s May 14 GFN Thursday launch post says Subnautica 2 arrived on GeForce NOW day-and-date with Early Access as a new release on Steam, Epic Games Store, and Xbox, available on Game Pass.
Actual co-op shotOfficial screenshot context for characters, squad play, platform readiness, and multiplayer planning.
confirmedPlatform support
Steam Deck Verified support
Handheld play planning for Steam users before the May 14 Early Access unlock.
Steam compatibility data marks Subnautica 2 as Steam Deck Verified with functional default controls, matching Deck glyphs, legible interface text, and a performant default configuration; external controllers are not supported for the primary player on Deck.
Actual scanner viewOfficial first-person tool footage gives the creature/scanning entries a real in-game visual anchor.
confirmedTools
Scanner / study tools
Study biodiversity, unlock knowledge, feed atlas entries, and track non-lethal mitigation changes.
Scanning and studying creatures/flora are confirmed. Hotfix 3 continues creature-behavior tuning: Marrowbreaches do more overall damage but attack less frequently, while Nibblers see players from a shorter range, circle longer before attacking, move slower, react more strongly to the Multitool, and do more overall damage.
Actual scanner viewOfficial first-person tool footage gives the creature/scanning entries a real in-game visual anchor.
confirmedProgression
DNA modification upgrades
Survival adaptation and build planning.
DNA modification system is confirmed; exact upgrade list pending.
Official contextOfficial Subnautica 2 media used as visual context, not unverified item proof.
watchingBlueprint
Repair Tool fragments
High-demand early utility path for players asking how to repair, progress, or recover from blocked scans.
Community searches show active “How do I get repair tool?” and “Repair Tool Fragments” questions. Abyss Atlas should keep a spoiler-safe fragment lane but avoid exact claims until current-build routes are verified.
Actual base interiorOfficial screenshot context for interior modules, room planning, vehicle bays, and builder unlocks.
watchingBlueprint
Habitat Builder fragments
Base-building unlock pressure point that connects fragment help to first-base planning.
Steam support-style discussion includes players unable to scan a second Habitat Builder fragment. Track scan issues and verified fragment paths together instead of publishing stale locations.
Actual scanner viewOfficial first-person tool footage gives the creature/scanning entries a real in-game visual anchor.
watchingResource
Creature Enamel
Search-driven material guide target for creature-study routes and spoiler-labeled resource lookup.
Recent community questions ask where to get Creature Enamel. Exact source, creature behavior, and safe-route details need verified current-build evidence before becoming a confirmed item route.
Resource-region contextExact item pickup icons are not published yet; this stays honest with official biome/route imagery.
watchingResource
Quartz
Early base/glass material and respawn-question target for beginner resource loops.
Steam discussion search shows “Does quartz respawn?” demand. Treat respawn timing and farm routes as live-build verification tasks before adding definitive advice.
Resource-region contextExact item pickup icons are not published yet; this stays honest with official biome/route imagery.
planningPrep target
Battery / power cache
Co-op teams need power buffers for tools, vehicles, and long dives.
Planning target based on confirmed survival loops; final item name waits for launch data.
Exploration contextOfficial environment footage is used until precise item icons or route evidence are published.
planningPrep target
Beacon / route marker
Route marking, base naming, and squad navigation.
Navigation markers are a high-value companion need; final craftable name waits for launch data.
Resource-region contextExact item pickup icons are not published yet; this stays honest with official biome/route imagery.
confirmedResource
Silver
Early-game electronics route planning after launch feedback showed resource pressure.
Unknown Worlds’ Hotfix 2 says more Silver resource areas were added in the early-game region; exact safe-route mapping needs current-build verification.
Resource-region contextExact item pickup icons are not published yet; this stays honest with official biome/route imagery.
confirmedResource
Troilite
Late-game resource route planning once spoiler-safe map layers are ready.
Unknown Worlds’ Hotfix 2 says more Troilite resource areas were added in the late-game region; publish routes only with spoiler labels and current-build checks.
Actual vehicle shotOfficial Steam media shows the Tadpole-style vehicle in-game; route/location details stay source-gated.
confirmedCreature
Hammerhead behavior around Tadpoles
Update creature-risk notes for lit Tadpole travel, empty-vehicle parking, flare usage, and base-return safety.
Unknown Worlds’ Hotfix 2 says Hammerheads are no longer as attracted to Tadpole lights after a bug caused them to follow players back to bases. Hotfix 3 adds that Hammerheads no longer attack unpiloted Tadpoles, can still take an interest in Tadpoles, and should no longer occasionally ignore Flares.
Abyss Atlas media layer
Official in-game context for the inventory deck
Vehicle routingTadpole and route cards use official vehicle footageBase planningBlueprint and decoration cards use base screenshotsScan targetsCreature, scanner, and DNA entries use tool context
Images are official Subnautica 2 media from Steam store screenshots; Abyss Atlas uses them as visual context, not as unverified item-location, recipe, or pickup-icon proof.
Demand signals
Resource lookup made fast
01Interactive map and coordinates
Map layers, route cards, and custom markers help players compare safe paths and resource runs.
02Base location advice
Base-location reviews compare safety, resources, power options, beauty, and expansion space.
03Fragment / blueprint help
Item and blueprint lookup helps players find resources, recipe uses, and missing fragments faster.
04Spoiler-safe beginner guidance
Spoiler-labeled guides help players choose routes, progression steps, and base plans safely.
05Settings and performance help
A spoiler-free settings checklist helps players tune performance once the May 14 build and player reports are available.